{"id":958,"date":"2023-10-10T15:09:52","date_gmt":"2023-10-10T07:09:52","guid":{"rendered":"http:\/\/meecarlo.com\/?p=958"},"modified":"2023-10-10T15:19:29","modified_gmt":"2023-10-10T07:19:29","slug":"%e5%9c%a8unity%e4%b8%8b%e5%ae%9e%e7%8e%b0normal-smooth%e4%bb%a5%e8%a7%a3%e5%86%b3%e6%8f%8f%e8%be%b9%e6%96%ad%e8%a3%82%e7%9a%84%e9%97%ae%e9%a2%98","status":"publish","type":"post","link":"https:\/\/meecarlo.com\/old\/2023\/10\/10\/%e5%9c%a8unity%e4%b8%8b%e5%ae%9e%e7%8e%b0normal-smooth%e4%bb%a5%e8%a7%a3%e5%86%b3%e6%8f%8f%e8%be%b9%e6%96%ad%e8%a3%82%e7%9a%84%e9%97%ae%e9%a2%98\/","title":{"rendered":"\u5728Unity\u4e0b\u5b9e\u73b0Normal Smooth\u4ee5\u89e3\u51b3\u63cf\u8fb9\u65ad\u88c2\u7684\u95ee\u9898"},"content":{"rendered":"\n<p>\u5565\u4e5f\u4e0d\u8bf4\u5148\u4e0a\u4ee3\u7801<\/p>\n\n\n<pre class=\"brush: csharp; title: ; notranslate\" title=\"\">\nusing System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEditor;\nusing System.IO;\nusing Unity.Jobs;\nusing Unity.Collections;\nusing Unity.Collections.LowLevel.Unsafe;\n\npublic class OutLineBaker : AssetPostprocessor\n{\n    static bool bExecuting = false;\n    [MenuItem(&quot;Tools\/BakeNormal&quot;, false, 100)]\n    \n    public static void BakeNormal()\n        {\n        Object obj = Selection.activeObject;\n        string path = AssetDatabase.GetAssetPath(obj);\n        string ext = Path.GetExtension(path);\n\n        if(ext == &quot;.fbx&quot;)\n        {\n            bExecuting = true;\n            string newPath = Path.GetDirectoryName(path) + &quot;\/copy_@@@&quot; + Path.GetFileName(path);\n            Debug.Log($&quot;new Path= {newPath}&quot;);\n            AssetDatabase.CopyAsset(path, newPath);\n            \/\/AssetDatabase.ImportAsset(newPath);\n\n\n        }\n        else\n        {\n            Debug.Log($&quot;\u5fc5\u987b\u5bf9.fbx\u6587\u4ef6\u8fdb\u884c\u6b64\u64cd\u4f5c&quot;);\n        }\n        \/\/Debug.Log($&quot;EXT name = {ext}&quot;);\n\n        }\n    static void OnPostOver(string path,bool isCopy)\n    {\n        if (isCopy)\n        {\n            string srcPath = path.Replace(&quot;copy_@@@&quot;, &quot;&quot;);\n            Debug.Log($&quot;\u590d\u5236\u4f53\u540e\u5904\u7406\u540e\uff0c\u672c\u4f53\u7684path={srcPath}&quot;);\n            AssetDatabase.ImportAsset(srcPath);\n        }\n        else\n        {\n            Debug.Log($&quot;\u5904\u7406\u5b8c\u6bd5\uff0c\u5173\u95ed\u5f00\u5173&quot;);\n            bExecuting = false;\n        }\n\n    }\n    void OnPreprocessModel()\n    {\n        if (!bExecuting) return;\n        \/\/Input Settings\n\n        ModelImporter importer = assetImporter as ModelImporter;\n\n        if (!assetImporter.assetPath.Contains(&quot;copy_@@@&quot;)) return;\n\n        importer.importNormals = ModelImporterNormals.Calculate;\n        importer.normalCalculationMode = ModelImporterNormalCalculationMode.AngleWeighted;\n        importer.normalSmoothingAngle = 180f;\n\n\n        importer.importAnimation = false;\/\/no animation imported\n        importer.materialImportMode = ModelImporterMaterialImportMode.None;\/\/no material imported\n        Debug.Log($&quot;1&quot;);\n    }\n\n    void OnPostprocessModel(GameObject go)\n    {\n        if (!bExecuting) return;\n        \/\/AfterInputing Settings\n\n        if(go.name.Contains(&quot;copy_@@@&quot;))\n        {\n            \/\/Debug.Log($&quot;Enter the copy obj postprocess&quot;);\n            OnPostOver(assetPath, true);\n        }\n        else\n        {\n           \/\/ Debug.Log($&quot;Self&quot;);\n            string copyPath = Path.GetDirectoryName(assetPath) + &quot;\/copy_@@@&quot; + Path.GetFileName(assetPath);\n            Debug.Log($&quot;\u590d\u5236\u4f53\u7684Path = {copyPath}&quot;);\n            GameObject cGo = AssetDatabase.LoadAssetAtPath&lt;GameObject&gt;(copyPath);\n\n            Dictionary&lt;string, Mesh&gt; dic_name2mesh_src = GetMesh(go);\/\/\u539f\u672c\u6a21\u578b\u7684\u5404\u4e2a\u5b50Mesh,\u901a\u8fc7\u8282\u70b9\u540d\u7d22\u5f15\n            Dictionary&lt;string, Mesh&gt; dic_name2mesh_copy = GetMesh(cGo);\/\/\u5e73\u6ed1\u6a21\u578b\u5404\u4e2a\u5b50Mesh,\u901a\u8fc7\u8282\u70b9\u540d\u7d22\u5f15\n\n            foreach (var item in dic_name2mesh_src) \n            {\n                item.Value.colors = GetColor(item.Value,dic_name2mesh_copy[item.Key]);\n            }\n\n            OnPostOver(&quot;&quot;, false);\n\n\n        }\n\n      \n    }\n    Dictionary&lt;string,Mesh&gt;GetMesh(GameObject go)\n    {\n        Dictionary&lt;string, Mesh&gt; dic = new();\n        foreach (var item in go.GetComponentsInChildren&lt;MeshFilter&gt;())\n        {\n            string n = item.name.Replace(&quot;copy_@@@&quot;, &quot;&quot;);\n            dic.Add(n, item.sharedMesh);\n        }\n\n        if (dic.Count == 0)\n        {\n            foreach (var item in go.GetComponentsInChildren&lt;SkinnedMeshRenderer&gt;())\n            {\n                string n = item.name.Replace(&quot;copy_@@@&quot;, &quot;&quot;);\n                dic.Add(n, item.sharedMesh);\n            }\n        }\n\n        return dic;\n    }\n\n    Color[] GetColor(Mesh srcMesh,Mesh smthMesh)\n    {\n        \/\/\u6309\u7167\u9876\u70b9\u4f4d\u7f6e\u7d22\u5f15\uff0c\u70d8\u7119\u4fe1\u606f\n        int lenSrc = srcMesh.vertices.Length;\n        int lenSmth = smthMesh.vertices.Length;\n        int maxOverlap = 10;\n\n        NativeArray&lt;Vector3&gt; arr_vert_smth = new(smthMesh.vertices,Allocator.Persistent);\/\/Allocator\u4e3a\u8d44\u6e90\u5206\u914d\u7684\u65b9\u5f0f\uff0c\u4e00\u822c\u9009\u62e9Persistent\n        NativeArray&lt;Vector3&gt; arr_normal_smth = new(smthMesh.normals, Allocator.Persistent);\n\n        NativeArray&lt;UnsafeHashMap&lt;Vector3, Vector3&gt;&gt; arr_vert2normal = new(maxOverlap, Allocator.Persistent);\n        NativeArray&lt;UnsafeHashMap&lt;Vector3, Vector3&gt;.ParallelWriter&gt; arr_vert2normal_writer = new(maxOverlap, Allocator.Persistent);\n\n        for (int i = 0; i &lt; maxOverlap; i++)            \n        {\n            arr_vert2normal[i] = new UnsafeHashMap&lt;Vector3, Vector3&gt;(lenSmth, Allocator.Persistent);\n            arr_vert2normal_writer[i] = arr_vert2normal[i].AsParallelWriter();\n        }\n\n\n        CollectNormalJob collectJob = new()\n        {\n            verts = arr_vert_smth,\n            normals = arr_normal_smth,\n            arr_vert2normal= arr_vert2normal_writer\n        };\n\n        JobHandle collectHandle = collectJob.Schedule(lenSmth, 128);\n        collectHandle.Complete();\n\n\n\n\n        NativeArray&lt;Vector3&gt; arr_vert_src = new(srcMesh.vertices, Allocator.Persistent);\n        NativeArray&lt;Vector3&gt; arr_nor_src = new(srcMesh.normals, Allocator.Persistent);\n        NativeArray&lt;Vector4&gt; arr_tgt_src = new(srcMesh.tangents, Allocator.Persistent);\n\n        NativeArray&lt;Color&gt; arr_color = new(lenSrc, Allocator.Persistent);\n\n        BakeNormalJob bakeJob = new()\n        {\n            normals = arr_nor_src,\n            verts = arr_vert_src,\n            tangents = arr_tgt_src,\n            bakedNormals = arr_vert2normal,\n            colors = arr_color\n\n        };\n\n        JobHandle bakeHandel = bakeJob.Schedule(lenSrc,128);\n        bakeHandel.Complete();\/\/\u70d8\u7119\u5b8c\u6210\n\n        Color[] cols = new Color[lenSrc];\n        arr_color.CopyTo(cols);\n\n        foreach (var item in arr_vert2normal)\n        {\n            item.Dispose();\n        }\n        arr_vert_smth.Dispose();\n        arr_normal_smth.Dispose();\n        arr_vert2normal.Dispose();\n        arr_vert2normal_writer.Dispose();\n        arr_vert_src.Dispose();\n        arr_nor_src.Dispose();\n        arr_tgt_src.Dispose();\n        arr_color.Dispose();\n\n\n        return cols;\n\n\n\n\n\n\n\n\n\n    }\n\n    struct CollectNormalJob : IJobParallelFor\n    {\n        [ReadOnly] public NativeArray&lt;Vector3&gt; verts;\n\n        [ReadOnly] public NativeArray&lt;Vector3&gt; normals;\n\n\n        \/\/\u9876\u70b9-\u6cd5\u7ebf\u7684\u6620\u5c04\n        [NativeDisableContainerSafetyRestriction]\/\/\u89e3\u9664\u5b89\u5168\u9501\u5b9a\n\n\n        \/\/\u9876\u70b9-\u6cd5\u7ebf\n        public NativeArray&lt;UnsafeHashMap&lt;Vector3, Vector3&gt;.ParallelWriter&gt; arr_vert2normal;\/\/NativeArray\u662f\u4e00\u4e2a\u5e73\u884c\u5b57\u5178\uff0c\u6709\u4e00\u4e2a\u5b89\u5168\u5c01\u88c5\uff0c\u4e00\u822c\u662f\u65e0\u6cd5\u5199\u5165\u7684\uff0c\u6240\u4ee5\u9700\u8981\u4e00\u4e2a.ParallelWriter\u7684\u5199\u5165\u5668\n        \n\n\n        public void Execute(int index)\n        {\n            \/\/\u6bcf\u6b21\u6267\u884c\n            for (int i = 0; i &lt; arr_vert2normal.Length; i++)\n            {\n                if (i==arr_vert2normal.Length)\n                {\n                    Debug.Log($&quot;\u8d85\u51fa\u9876\u70b9\u6570\u91cf&quot;);\n                    break;\n                }\n                if (arr_vert2normal[i].TryAdd(verts[index], normals[index]))\n                {\n                    Debug.Log($&quot;\u5f53\u524d\u6dfb\u52a0\uff1a\u9876\u70b9\uff1a{verts[index]},\u6cd5\u7ebf\uff1a{normals[index]}&quot;);\n                    break;\n                } \n            }\n        }\n    }\n\n    struct BakeNormalJob : IJobParallelFor\n    {\n        \/\/\u5207\u7ebf\u7a7a\u95f4 \u5207\u7ebf \u6cd5\u7ebf \u9876\u70b9\u4f4d\u7f6e \u70d8\u7119\u597d\u7684\u6cd5\u7ebf \u8f93\u51fa-\u989c\u8272\u6570\u7ec4\n        [ReadOnly] public NativeArray&lt;Vector3&gt; normals;\n        [ReadOnly] public NativeArray&lt;Vector3&gt; verts;\n        [ReadOnly] public NativeArray&lt;Vector4&gt; tangents;\n        [ReadOnly][NativeDisableContainerSafetyRestriction] public NativeArray&lt;UnsafeHashMap&lt;Vector3, Vector3&gt;&gt; bakedNormals;\n        public NativeArray&lt;Color&gt; colors;\n\n        public void Execute(int index)\n        {\n            Vector3 newNormal = Vector3.zero;\n\n            for (int i = 0; i &lt; bakedNormals.Length; i++)\n            {\n                if (bakedNormals[i][verts[index]]!= Vector3.zero){\n                    newNormal += bakedNormals[i][verts[index]];\n                }\n                else\n                {\n                    break;\n                }\n            }\n            newNormal = newNormal.normalized;\n\n            \/\/tangent\u4f5c\u4e3aVEC4\u6570\u503c\uff0c\u91cc\u9762\u7684W\u5b58\u50a8\u7684\u662f+1\u6216\u8005-1\uff0c\u56e0\u4e3aopengl\u4e8eDX\u5750\u6807\u4e00\u4e2a\u5de6\u624b\u4e00\u4e2a\u53f3\u624b\uff0c\u6240\u4ee5\u62ffZ\u533a\u5206\n            Vector3 bitangent = (Vector3.Cross(normals[index], tangents[index]) * tangents[index].w).normalized;\n\n            Matrix4x4 tbn = new(\n                tangents[index],\n                bitangent,\n                normals[index],\n                Vector4.zero\n                );\n\n            tbn = tbn.transpose;\n\n            Vector3 finalNormal = tbn.MultiplyVector(newNormal).normalized;\n\n            Color col = new(\n\n                finalNormal.x*0.5f+0.5f,\n                finalNormal.y*0.5f+0.5f,\n                finalNormal.z*0.5f+0.5f,\n                1\n\n\n\n                );\n\n            colors[index] = col;\n        }\n    }\n}\n\n<\/pre>\n\n\n<p>\u4f7f\u7528\u4e4b\u524d\uff0c\u73b0\u5728unity\u4e2d\u8f7d\u5165Collection\uff0c\u5982\u679cUnity\u7248\u672c\u5927\u4e8e2022\uff0c\u9700\u8981\u5c06UnsafeHashMap\u66ff\u4ee3\u6210UnsafeParallelHashMap<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u5565\u4e5f\u4e0d\u8bf4\u5148\u4e0a\u4ee3\u7801 \u4f7f\u7528\u4e4b\u524d\uff0c\u73b0\u5728unity\u4e2d\u8f7d\u5165Collection\uff0c\u5982\u679cUnity\u7248\u672c\u5927\u4e8e2022\uff0c\u9700\u8981\u5c06U &hellip; <a href=\"https:\/\/meecarlo.com\/old\/2023\/10\/10\/%e5%9c%a8unity%e4%b8%8b%e5%ae%9e%e7%8e%b0normal-smooth%e4%bb%a5%e8%a7%a3%e5%86%b3%e6%8f%8f%e8%be%b9%e6%96%ad%e8%a3%82%e7%9a%84%e9%97%ae%e9%a2%98\/\" class=\"more-link\">\u7ee7\u7eed\u9605\u8bfb<span class=\"screen-reader-text\">\u5728Unity\u4e0b\u5b9e\u73b0Normal Smooth\u4ee5\u89e3\u51b3\u63cf\u8fb9\u65ad\u88c2\u7684\u95ee\u9898<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-958","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-study-note"],"_links":{"self":[{"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/posts\/958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/comments?post=958"}],"version-history":[{"count":2,"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/posts\/958\/revisions"}],"predecessor-version":[{"id":960,"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/posts\/958\/revisions\/960"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/media\/942"}],"wp:attachment":[{"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/media?parent=958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/categories?post=958"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/meecarlo.com\/old\/wp-json\/wp\/v2\/tags?post=958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}