{"id":189,"date":"2020-10-14T00:13:20","date_gmt":"2020-10-13T16:13:20","guid":{"rendered":"https:\/\/meecarlo.wordpress.com\/?p=189"},"modified":"2021-04-01T00:23:19","modified_gmt":"2021-03-31T16:23:19","slug":"shader%e5%85%a5%e9%97%a8-5-%e9%a1%b6%e7%82%b9%e5%8a%a8%e7%94%bb%e4%b8%8euv%e5%8a%a8%e7%94%bb","status":"publish","type":"post","link":"https:\/\/meecarlo.com\/old\/2020\/10\/14\/shader%e5%85%a5%e9%97%a8-5-%e9%a1%b6%e7%82%b9%e5%8a%a8%e7%94%bb%e4%b8%8euv%e5%8a%a8%e7%94%bb\/","title":{"rendered":"Shader\u5165\u95e8\u20145.\u9876\u70b9\u52a8\u753b\u4e0eUV\u52a8\u753b"},"content":{"rendered":"\n<p>        \u6211\u4eec\u5148\u6765\u5199\u9876\u70b9\u52a8\u753b\u7684shader\u3002\u5728\u5199\u8fd9\u4e2ashader\u7684\u65f6\u5019\u6211\u4eec\u9700\u8981\u4ece\u6211\u4eec\u4e4b\u524d\u5199\u7684\u7eb9\u7406\u8d34\u56fe\u7684\u90a3\u4e2ashader\u5f00\u59cb\u8fdb\u884c\u4fee\u6539\u3002\u8fd8\u8bb0\u5f97\u6211\u4eec\u4eec\u7684\u7eb9\u7406\u8d34\u56fe\u6700\u91cd\u8981\u7684\u51fd\u6570\u4e48\uff0c\u5c31\u662f\u9876\u70b9\u7740\u8272\u5668\u91cd\u7684TRANSFROM_TEX(uv\uff0cTex)\u4e0e\u7247\u5143\u7740\u8272\u5668\u4e2d\u7684tex2d\uff08Tex,uv\uff09\uff1b\u7b2c\u4e00\u4e2a\u4fdd\u8bc1\u4e86\u8d34\u56fe\u5728\u7269\u4f53\u4e0a\u7684\u6b63\u786e\u5448\u73b0\uff0c\u7b2c\u4e8c\u4e2a\u4fdd\u8bc1\u4e86\u5728\u5c4f\u5e55\u4e2d\u6b63\u786e\u5448\u73b0\u7684\u6548\u679c\u6240\u4ee5\u6211\u4eec\u7684\u57fa\u672c\u67b6\u6784\u53ef\u4ee5\u8fd9\u6837<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>&lt;pre class=\"wp-block-syntaxhighlighter-code\"&gt;Shader \"Custom\/VertexAnimationShader\"\n{\n    Properties\n    {\n        _Color (\"Color\", Color) = (1,1,1,1)\n        _MainTex (\"Main Tex\", 2D) = \"white\" {}\n        \n    }\n    SubShader\n    {\n        Pass{\n            CGPROGRAM\n            #pragma vertex vert \n            #pragma fragment frag \n            #include \"UnityCG.cginc\"\n            sampler2D _MainTex;\n            float4 _MainTex_St;\n            \n            struct a2v {\n                float4 vertex:POSITION;\n                float2 texcoord:TEXCOORD0;\n            };\n            \n            struct v2f {\n                float4 pos:SV_POSITION;\n                float2 uv:TEXCOORD0;\n            };\n           \n           \n            v2f vert(a2v v){\n                v2f o;\n                o.pos=UnityViewToClipPos(v.vertex);\n                o.uv=v.texcoord;\n                return o;\n                \n            }\n          \n          \n            fixed4 frag(v2f i):SV_TARGET{\n                return tex2D(_MainTex,i.uv);\n            }\n            ENDCG\n        }\n        \n    }\n    FallBack \"Diffuse\"\n}&lt;\/pre&gt;<\/code><\/pre>\n\n\n\n<p>        \u4ee5\u4e0a\u662f\u6211\u4eec\u7684\u8d34\u56fe\u57fa\u7840shader\u3002\u4e0b\u9762\u5c31\u662f\u8981\u601d\u8003\u6211\u4eec\u9700\u8981\u4ec0\u4e48\uff0c\u6211\u4eec\u60f3\u5448\u73b0\u4e00\u4e2d\u4ec0\u4e48\u6837\u7684\u8fd0\u52a8\u3002\u5728\u8fd9\u91cc\u6211\u4eec\u60f3\u8981\u8fdb\u884c\u60f3\u6709\u5468\u671f\u6027\u7684\u8fd0\u52a8\uff0c\u968f\u65f6\u95f4\u7684\u53d8\u5316\u800c\u89c4\u5f8b\u53d8\u5316\u3002\u6240\u4ee5\u6211\u4eec\u5728\u8fd9\u65f6\u5019\u5e94\u8be5\u8981\u60f3\u5230\u6211\u4eec\u521d\u4e2d\u6240\u5b66\u7684sin\u51fd\u6570\u3002\u5b8c\u7f8e\u7b26\u5408\u8fd9\u4e2a\u6761\u4ef6\u3002<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"607\" src=\"http:\/\/meecarlo.com\/wp-content\/uploads\/2020\/12\/19-1024x607.png\" alt=\"\" class=\"wp-image-504\" srcset=\"https:\/\/meecarlo.com\/old\/wp-content\/uploads\/2020\/12\/19-1024x607.png 1024w, https:\/\/meecarlo.com\/old\/wp-content\/uploads\/2020\/12\/19-300x178.png 300w, https:\/\/meecarlo.com\/old\/wp-content\/uploads\/2020\/12\/19-768x455.png 768w, https:\/\/meecarlo.com\/old\/wp-content\/uploads\/2020\/12\/19.png 1203w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>\u4e8c\u7ef4\u72b6\u6001\u4e0b\u7684sin\u51fd\u6570\u8fd0\u52a8\u89c4\u5f8b<\/figcaption><\/figure>\n\n\n\n<p>\u6211\u4eec\u5c06\u5176\u653e\u5728\u4e09\u7ef4\u7a7a\u95f4\u4e2d<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"523\" src=\"http:\/\/meecarlo.com\/wp-content\/uploads\/2020\/12\/20-1024x523.png\" alt=\"\" class=\"wp-image-505\" srcset=\"https:\/\/meecarlo.com\/old\/wp-content\/uploads\/2020\/12\/20-1024x523.png 1024w, https:\/\/meecarlo.com\/old\/wp-content\/uploads\/2020\/12\/20-300x153.png 300w, https:\/\/meecarlo.com\/old\/wp-content\/uploads\/2020\/12\/20-768x392.png 768w, https:\/\/meecarlo.com\/old\/wp-content\/uploads\/2020\/12\/20.png 1412w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>\u5728\u4e09\u7ef4\u7a7a\u95f4\u4e0b\u7684sin\u51fd\u6570\u3002<\/figcaption><\/figure>\n\n\n\n<p>\u8fd9\u65f6\u5019\u6211\u4eec\u8981\u5f15\u5165\u4e00\u4e2a\u5185\u7f6e\u53c2\u6570\u8ddf\u4e24\u4e2a\u5185\u7f6e\u51fd\u6570\uff0c\u5206\u522b\u662f_Time\uff0cdistance\uff0csin\u8fd9\u4e09\u4e2a\u5185\u7f6e\u51fd\u3002\u9996\u5148\u662f_Time\u8fd9\u4e2a\u53c2\u6570\u4ed6\u7684xyzw\u7684\u5206\u91cf\u4e0a\u5206\u522b\u662ft\/20,t,t*2\uff0ct*3\u8fd9\u56db\u4e2a\u5185\u7f6e\u65f6\u95f4\uff0c\u5f00\u59cb\u65f6\u95f4\u4e3a\u7a0b\u5e8f\u5f00\u59cb\u8fd0\u884c\u7684\u65f6\u95f4\uff0c\u5355\u4e2a\u53c2\u6570\u7c7b\u578b\u662ffloat\uff0c\u800c\u51fd\u6570distance(a,b)\u8fd4\u56de\u7684\u503c\u662fa,b\u4e24\u70b9\u7684\u8ddd\u79bb\uff0csin(x)\u8fd4\u56de\u7684\u5219\u662f\u5728sin\u51fd\u6570\u4e0a\u7684\u503c\u3002\u6240\u4ee5\u6211\u4eec\u53ea\u9700\u8981\u5c06sin\u4e0e_Time.y\u76f8\u7ed3\u5408\u5c31\u80fd\u5f97\u5230\u6211\u4eec\u9700\u8981\u7684\u6548\u679c\u3002\u4e00\u4e2a\u7b80\u5355\u7684\u65b9\u6cd5\u5c31\u662f\u8ba1\u7b97\u6bcf\u4e2a\u70b9\u5230\u4e2d\u5fc3\u7684\u8ddd\u79bb\u518d\u4e58\u4ee5\u67d0\u4e2a\u503c\u6765\u63a7\u5236\u9891\u7387\uff0c\u52a0\u4e0a_Time.z\uff0c\u6700\u540e\u4e58\u4ee5\u4e00\u4e2a\u4e66\u8fbe\u5230\u63a7\u5236\u5e45\u5ea6\u7684\u6548\u679c\u3002\u6211\u4eec\u6682\u65f6\u4e0d\u8bc4\u4ef7\u8fd9\u4e2a\u65b9\u6cd5\u597d\u4e0d\u597d\uff0c\u5148\u5b9e\u73b0\uff0c\u7136\u540e\u6211\u4eec\u518d\u4fee\u6539\u3002<\/p>\n\n\n\n<p>\u9996\u5148\u6839\u636e\u8fd9\u4e2a\u601d\u8def\u6211\u4eec\u5199\u4e00\u4e0b\u4f2a\u4ee3\u7801<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>dis=distance(v.vertex.xyz,float3(0,0,0));\nh=sin(dis*_Frequence+_Time.z)*_Magnitude<\/code><\/pre>\n\n\n\n<p>\u6240\u4ee5\u6211\u4ec5\u4ec5\u9700\u8981\u6539\u53d8\u5176\u9876\u70b9\u8fd0\u52a8\u8f68\u8ff9\u4fbf\u53ef<\/p>\n\n\n<pre class=\"brush: plain; highlight: [46]; title: ; notranslate\" title=\"\">\nShader &quot;Custom\/VertexAnimationShader&quot;\n{\n    Properties\n    {\n        _Color (&quot;Color&quot;, Color) = (1,1,1,1)\n        _MainTex (&quot;Main Tex&quot;, 2D) = &quot;white&quot; {}\n        _Frequence(&quot;Frequence&quot;,Range(0,8))=2\n        _Magnitude(&quot;Magnitude&quot;,Range(0,8))=0.1\n        \n    }\n    SubShader\n    {\n        Tags{&quot;RenderType&quot;=&quot;Qpaque&quot;}\n        Pass{\n            CGPROGRAM\n            #pragma vertex vert \n            #pragma fragment frag \n            #include &quot;UnityCG.cginc&quot;\n            sampler2D _MainTex;\n            float4 _MainTex_ST;\n            float _Frequence;\n            float _Magnitude;\n            \n            struct a2v {\n                float4 vertex:POSITION;\n                float2 texcoord:TEXCOORD0;\n            };\n            \n            struct v2f {\n                float4 pos:SV_POSITION;\n                float2 uv:TEXCOORD0;\n            };\n           \n           \n            v2f vert(a2v v){\n                v2f o;\n                float dis=distance(v.vertex.xyz,float3(0,0,0));\n                float h=sin(dis*_Frequence+_Time.z)*_Magnitude;\n                o.pos=mul(unity_ObjectToWorld,v.vertex);\n                o.pos.y=h;\n                o.pos=mul(unity_WorldToObject,o.pos);\n                o.pos=UnityObjectToClipPos(o.pos);\n               \n               \n                o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);\n            \n                return o;\n                \n            }\n          \n          \n            fixed4 frag(v2f i):SV_TARGET{\n                \n                fixed4 col=tex2D(_MainTex,i.uv);\n                return col;\n            }\n            ENDCG\n        }\n        \n    }\n    FallBack &quot;Diffuse&quot;\n}\n\n<\/pre>\n\n\n<p>\u6211\u4eec\u91cd\u70b9\u6765\u89e3\u91ca\u4e0b46\u884c47\uff0c48\u884c\u7684\u610f\u4e49\uff0c\u9996\u5148\u6211\u4eec\u60f3\u8981\u518d\u4e16\u754c\u5750\u6807\u7cfb\u4e2d\u8ba9\u4ed6\u505asin \u7684\u5faa\u73af\u8fd0\u52a8\uff0c\u5982\u679c\u5728\u5b83\u81ea\u8eab\u505a\u7684\u8bdd\u4e5f\u4e0d\u662f\u4e0d\u53ef\u4ee5\uff0c\u60f3\u505a\u53ef\u4ee5\u8bd5\u8bd5\uff0c\u633a\u6709\u610f\u601d\u7684\u3002\u6240\u4ee5\u6211\u4eec\u9996\u5148\u5c06\u7269\u4f53\u7684\u9876\u70b9\u5750\u6807\u8f6c\u6362\u81f3\u4e16\u754c\u5750\u6807\u7cfb\u4e2d\uff0c\u7136\u540e\u6211\u4eec\u5c06\u4e16\u754c\u5750\u6807\u4e2d\u7684y\u5206\u91cf\u6362\u6210\u6211\u4eec\u7684\u53d8\u6362\u540e\u7684\u5206\u91cfh\uff0c\u518d\u5c06\u53d8\u6362\u8f6c\u4f1a\u5230\u4ed6\u7684\u81ea\u8eab\u5750\u6807\u3002\u6700\u540e\u5c06\u5176\u6574\u4f53\u8f93\u51fa\u5230\u88c1\u526a\u5c4f\u5e55\u3002<\/p>\n\n\n\n<p>\u63a5\u7740\u6211\u4eec\u8fdb\u884cUV\u52a8\u753b\u7684shader\u5236\u4f5c\u5176\u5b9e\u601d\u8def\u662f\u4e00\u6837\u7684\uff0c\u4e0a\u8ff0\u7684\u9876\u70b9\u52a8\u753b\u662f\u901a\u8fc7_Time\u6539\u53d8\u9876\u70b9\u5750\u6807\u7684xyz\u5206\u91cf\uff0c\u540c\u7406\u6211\u4eec\u53ea\u8981\u5728\u7247\u5143\u7740\u8272\u5668\u4e2d\u4fee\u6539UV\u7684\u5750\u6807\u5206\u91cf\u5c31\u884c\u4e86\uff0c<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>float2 offset=float2(0,0);<br>offset.x=_Time.y*_Speed;<br>offset.y=_Time.y*_Speed;<br>fixed4 tex=tex2D(_MovingTex,i.uv+offset);<\/code><\/pre>\n\n\n<pre class=\"brush: plain; title: ; notranslate\" title=\"\">\nShader &quot;Custom\/VertexAnimationShader&quot;\n{\n    Properties\n    {\n        _Color (&quot;Color&quot;, Color) = (1,1,1,1)\n        _MainTex (&quot;Main Tex&quot;, 2D) = &quot;white&quot; {}\n        _SubTex(&quot;Sub Tex&quot;2D)=&quot;white&quot;{}\n        _Speed(&quot;Speed&quot;,Range(0,8))=2\n        \n    }\n    SubShader\n    {\n        Tags{&quot;RenderType&quot;=&quot;Qpaque&quot;}\n        Pass{\n            CGPROGRAM\n            #pragma vertex vert \n            #pragma fragment frag \n            #include &quot;UnityCG.cginc&quot;\n            sampler2D _MainTex;\n            sampler2D _SubTex;\n            float4 _SubTex_ST;\n            float4 _MainTex_ST;\n            float _Speed;\n            \n            struct a2v {\n                float4 vertex:POSITION;\n                float2 texcoord:TEXCOORD0;\n            };\n            \n            struct v2f {\n                float4 pos:SV_POSITION;\n                float2 uv:TEXCOORD0;\n            };\n           \n           \n            v2f vert(a2v v){\n                v2f o;\n                o.pos=UnityObjectToClipPos(o.pos);\n               \n               \n                o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);\n            \n                return o;\n                \n            }\n          \n          \n            fixed4 frag(v2f i):SV_TARGET{\n                float2 offset=float2 (0,0);\n                offset.x=_Time.y*_Speed;\n                offset.y=_Time.y*_Speed;\n                fixed4 lightcol=tex2D(_SubTex\uff0ci.uv+offset)\uff1b\n                \n                fixed4 col=tex2D(_MainTex,i.uv);\n                return col+lightcol ;\n            }\n            ENDCG\n        }\n        \n    }\n    FallBack &quot;Diffuse&quot;\n}\n\n<\/pre>\n\n\n<p>..\u6700\u8fd1\u624d\u77e5\u9053\u4e00\u4e2a\u5669\u8017\uff0c\u5c31\u662funity\u81ea\u5df1\u7684HRDP\u8ddfUE4\u4e00\u6837\u65e0\u6cd5\u5728\u64cd\u4f5c\u9762\u4fee\u6539\u7ba1\u7ebf\u3002\u90a3\u6211\u4e3a\u4ec0\u4e48\u4e0d\u53bb\u4fee\u6539UE4\u7684\u7ba1\u7ebf\u5462\u3002\u3002shadergraph\u8ddfUE4\u7684\u6750\u8d28\u7f16\u8f91\u5668\u6211\u4f9d\u7136\u662f\u80fd\u505a\u5c31\u505a\u3002\u4f46\u603b\u89c9\u5f97U3D\u5403\u67a3\u836f\u4e38\u3002\u552f\u4e00\u7684\u4f18\u52bf\u90fd\u5c3c\u739b\u653e\u5f03\u4e86\u3002<\/p>\n\n\n\n<p>\u8349\u7684UV\u6270\u52a8\u52a8\u753b<\/p>\n\n\n<pre class=\"brush: plain; title: ; notranslate\" title=\"\">\nShader &quot;Custom\/GrassVertexAni&quot;\n{\n    Properties\n    {\n        _MainTex (&quot;Texture&quot;, 2D) = &quot;white&quot; {}\n        _Noise(&quot;Noise&quot;, 2D) = &quot;black&quot; {}\n        _WindControl(&quot;WindControl(x:XSpeed y:YSpeed z:ZSpeed w:windMagnitude)&quot;,vector) = (1,0,1,0.5)\n        \/\/\u524d\u9762\u51e0\u4e2a\u5206\u91cf\u8868\u793a\u5728\u5404\u4e2a\u8f74\u5411\u4e0a\u81ea\u8eab\u6446\u52a8\u7684\u901f\u5ea6, w\u8868\u793a\u6446\u52a8\u7684\u5f3a\u5ea6\n        _WaveControl(&quot;WaveControl(x:XSpeed y:YSpeed z:ZSpeed w:worldSize)&quot;,vector) = (1,0,1,1)\n        \/\/\u524d\u9762\u51e0\u4e2a\u5206\u91cf\u8868\u793a\u5728\u5404\u4e2a\u8f74\u5411\u4e0a\u98ce\u6d6a\u7684\u901f\u5ea6, w\u7528\u6765\u6a21\u62df\u5730\u56fe\u7684\u5927\u5c0f,\u503c\u8d8a\u5c0f\u8349\u6446\u52a8\u7684\u8d8a\u51cc\u4e71\uff0c\u8d8a\u5927\u6446\u52a8\u7684\u8d8a\u6574\u4f53\n    }\n    SubShader\n    {\n        Tags { &quot;Queue&quot; = &quot;Transparent&quot;}\n        \n        \n\n        Pass\n        {\n            \/\/Tags{&quot;LightMode&quot;=&quot;ForwardBase&quot;}\n            \/\/ZWrite Off\n            Blend SrcAlpha OneMinusSrcAlpha\n            CGPROGRAM\n            \n            #pragma vertex vert\n            #pragma fragment frag\n            #pragma multi_compile_instancing\n\n            #include &quot;UnityCG.cginc&quot;\n\n            struct appdata\n            {\n                float4 vertex : POSITION;\n                float2 uv : TEXCOORD0;\n                UNITY_VERTEX_INPUT_INSTANCE_ID\n            };\n\n            struct v2f\n            {\n                float2 uv : TEXCOORD0;\n                float4 pos : SV_POSITION;\n                \/\/float3 tempCol : TEXCOORD1;\/\/\u7528\u6765\u6d4b\u8bd5\u4f20\u9012noise\u8d34\u56fe\u91c7\u6837\u7684\u7ed3\u679c\n            };\n\n            sampler2D _MainTex;\n            sampler2D _Noise;\n            half4 _WindControl;\n            half4 _WaveControl;\n\n            v2f vert (appdata v)\n            {\n                v2f o;\n                UNITY_SETUP_INSTANCE_ID(v);\n                float4 worldPos = mul(unity_ObjectToWorld, v.vertex);\n                float2 samplePos = worldPos.xz \/ _WaveControl.w;\n                samplePos += _Time.x * -_WaveControl.xz;\n                fixed waveSample = tex2Dlod(_Noise, float4(samplePos, 0, 0)).r;\n                worldPos.x += sin(waveSample * _WindControl.x) * _WaveControl.x * _WindControl.w * v.uv.y;\n                worldPos.z += sin(waveSample * _WindControl.z) * _WaveControl.z * _WindControl.w * v.uv.y;\n                o.pos = mul(UNITY_MATRIX_VP, worldPos);\n                o.uv = v.uv;\n                \/\/o.tempCol = waveSample;\n\n                return o;\n            }\n\n            fixed4 frag (v2f i) : SV_Target\n            {\n                fixed4 col = tex2D(_MainTex, i.uv);\n                \/\/return fixed4(frac(i.tempCol.x), 0, 0, 1);\n                return col;\n            }\n            ENDCG\n        }\n    }\n}\n<\/pre>","protected":false},"excerpt":{"rendered":"<p>\u6211\u4eec\u5148\u6765\u5199\u9876\u70b9\u52a8\u753b\u7684shader\u3002\u5728\u5199\u8fd9\u4e2ashader\u7684\u65f6\u5019\u6211\u4eec\u9700\u8981\u4ece\u6211\u4eec\u4e4b\u524d\u5199\u7684\u7eb9\u7406\u8d34\u56fe\u7684\u90a3\u4e2ashader\u5f00 &hellip; <a href=\"https:\/\/meecarlo.com\/old\/2020\/10\/14\/shader%e5%85%a5%e9%97%a8-5-%e9%a1%b6%e7%82%b9%e5%8a%a8%e7%94%bb%e4%b8%8euv%e5%8a%a8%e7%94%bb\/\" class=\"more-link\">\u7ee7\u7eed\u9605\u8bfb<span class=\"screen-reader-text\">Shader\u5165\u95e8\u20145.\u9876\u70b9\u52a8\u753b\u4e0eUV\u52a8\u753b<\/span> <span 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